This can also show why immersive documentary productions are widespread — as they seem to be an ideal tool for sensitivising the Receivers. Adapting Lacans concept of transference, she analyses techniques of theatrical interpellation.
How do we fictionalize actors on stage and how do they adresss and treat their subjects in the audience? However, many times projecting onto stage can be considered as productive misrecognition which could also end up in personalized experiences — in the case of immersive performances. Mathew Arthur from Vancouver School of Theology presented examples of practices of Canadian indigenous people e.
Robert Lepenies presented the concept of nudge theory, which is a young concept but one which is already adopted in several governmental strategies.
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Nudge theory is related to architecture, public policy, health care, working culture. Decision makers are trying different ways how to have an effect on individual decision-making in order to stir these decisions towards a certain direction.
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These strategies can be conceived as a mode of how to — invisibly — lead masses to make choices that help them to live a healthier, ecologically or economically life, but it also could be conceived as highly manipulative. The emphasis of the five-day Spring School was on affect and how we can approach the notion of immersion through affect, and what kind of affective impact a subject needs to start to inhabit the imaginative structure of the situation.
On the last days of the discussion, however, new notions also appeared that were briefly discussed, such as the question of empathy, and the interfaces or tools that are amplifying the desired immersive effect by the creator. In she was member of the organizing committee of IETM Budapest meeting responsible for the new technology sessions. She is also one of the main organizers of Zip-Scene Conference. In: Nunes N. ICIDS Lecture Notes in Computer Science, vol Cham, Springer.
Frontiers | Enhancing Our Lives with Immersive Virtual Reality | Robotics and AI
Immersive design is found in a range of contexts: immersive theatre production; static installation art; theme park attractions; and museum exhibits, to name a few. This thesis introduces the Micro-Scene as a device to explore the use of immersive design within a short piece of immersive theatre. An illusionistic street environment was produced: real bricks in buildings; sandstone walls; broken glass on the floor; with all major senses catered for in an attempt to suggest an experience of being in the vicinity of the twin tower attacks.
Further research opportunities have been identified, and areas for improvement acknowledged: two scenic styles clashed, causing confusion; and use of projections was jarring due to placement and length.
Additionally, it is concluded that contrived interaction opportunities are unnecessary in a Micro-Scene; interaction will occur as a by-product of successful immersion. Examining the use of theatrical technologies in creating an immersive Micro-Scene.
Download 4MB Abstract Immersive design is found in a range of contexts: immersive theatre production; static installation art; theme park attractions; and museum exhibits, to name a few.
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